Stories you can read, play and use
Cacko Studio is the independent studio of Julio Cacko, a product designer and game developer from Brazil. First up: a book about a signal that should never have been answered.
I spent years designing software used by more than 80 million people. Now I make my own worlds: a novella I took back from its publisher, a game set on its planet, and free tools for the developers building theirs.
Cold Beacon
Out now. A contractor answers a distress signal on a planet the Company swears is free of anomalies. Three chapters are free to read; the full novella is $5.
Start reading
, the game
The planet from the book, now playable and in development. One contract, one signal, forty-five minutes of air.
IThe Contract
The planet has no name. Only a designation, a rust-orange desert, and a distress signal blinking to the north.
IIThe Walk
Standard protocol: locate the signal, confirm personnel status, return to the ship.
IIIThe Survey Team
Audio logs left in the sand. A backpack emptied in a hurry. A body against a rock, visor full of sand, oxygen to spare.
IVThe Monoliths
Someone scratched four words into the stone floor before they stopped looking at anything else.
How it plays

Oxygen is the clock
Forty-five minutes of air. ATLAS counts every one.

Scan the silence
A pulse finds what the last team left behind.

The analysis visor
“Analysis: natural rock formation. No data.”

Wipe the visor
The storm builds on the glass. Only a glove clears it.
The Company thanks you for your service.No anomalies detected.
Free input icons
The Super Input Prompt Pack: more than 1,100 controller, keyboard and mouse prompts for your game. Free under CC0, commercial projects included.
- Unreal Engine, Unity and Godot
- 5 gamepad sets and 3 keyboard and mouse styles
- 128 × 128 px icons plus a sprite sheet
- No attribution required
Consulting
Between stories, I help studios and product teams ship interfaces people understand at first sight.
Product & UX design
Senior product design and enterprise UX, from discovery to shipped flows. Work used by more than 80 million people.
Game UI & UX
Menus, HUDs, onboarding and input prompts that stay readable on a TV across the room and on a phone in your hand.
Unreal Engine 5
UI implementation, gameplay prototypes and tools in UE5, made by someone who designs the screens too.
Hi, I'm Julio
Senior product designer, game developer, and now a self-published author. I spent years designing enterprise software, then fell back in love with making things that are just mine: a book, a game, and tools other developers can use for free.








